﻿// Copyright (C) 2009 - 2013 EvTech Project
//
// This program is free software: you can redistribute it and/or modify
// it under the +terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see http://www.gnu.org/licenses/. 

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace Piirto
{
    public partial class SpriteControl : UserControl
    {
        private Character character;
        public event EventHandler CharacterSelected;
        public event EventHandler CharacterEditSelected;

        public SpriteControl()
        {
            InitializeComponent();
        }

        public Character getCharacter()
        {
            return character;
        }

        public void setCharacter(Character character)
        {
            this.character = character;
            if (this.character == null || this.character.getSprite() == null)
            {
                this.Visible = false;
            }
            else
            {
                this.pictureBox1.Image = this.character.getSprite().getImage();
                this.Visible = true;
                if (this.character.IsModifable == false)
                {
                    this.btnEdit.Visible = false;
                }
                else
                {
                    this.btnEdit.Visible = true;
                }
            }
        }

        private void pictureBox1_Click(object sender, EventArgs e)
        {
            if (this.character != null)
            {
                if (CharacterSelected != null)
                    CharacterSelected(this, e);
            }
        }

        private void btnEdit_Click(object sender, EventArgs e)
        {
            if (this.character != null)
            {
                if (CharacterEditSelected != null)
                    CharacterEditSelected(this, e);
            }
        }
    }
}
